![]() ![]() Since Tekken 3, the last hit became delayable and was now confirmable from the second hit. If the two jabs are successful, the third hit can be added after the confirmation and still connect.ĭespite being formally listed as a mid, the last hit of the Flash Punch Combo would notably miss crouching small targets in Tekken 2 such as Jun Kazama or Wang Jinrei and was one of the "special highs" of the game. This means that the attack can be used to "check" an opponent in a situation where the player may be uncertain if there is a 10-frame gap without exposing themselves to punishment themselves as long as the opponent is in a state where they can be hit by a high attack. The move is considered an exceptionally good 10-frame punish attack as the third hit is delayable while still being natural (rendering it as a hit-confirmable string). ![]()
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